Resident Evil Revelations


Resident Evil Revelations is an old school blockbuster like I didn’t think it was possible for anyone to make anymore. It somehow feels completely divorced from how big publisher games are supposed to be made today. It probably has to do with its heritage as a 3DS title. Everything about Revelations feels old school, in the style of Capcom from the late 90s and early 2000s.

Whether you like this game or not will depend entirely on your affinity for the older Resident Evil titles. I’ve lost count of how many times I’ve finished Resident Evil 1, and Resident Evil 4 is just a masterpiece, especially on Gamecube with its superior controller. Revelations combines elements of both of them. For some reason the ship you spend the majority of the game on has an interior that seems almost modeled after the Resident Evil 1 mansion, and larger encounters copy the arena style combat of Resident Evil 4 to great effect. I don’t think there’s any game out there which can make you feel as panicky as Resident Evil 4 & 5 when you’re running away from a mob, trying to find a good spot to deal with the masses. Revelations brought those feelings back.


Every imaginable Resident Evil trope is present here. There’s a sci-fi lab near the end, there’s a guy in a helicopter throwing you a rocket launcher to help you fight a boss, there’s a self destruct sequence with a timer ticking down. And it all works. Even the music sounds like proper Resident Evil. It’s a synth orchestra for the majority of the soundtrack, but it tries its best to be as epic as it can. It even has opera singers, exactly in the style of Resident Evil 2.

I had a great time with this game. It put a big smile on my face, and reminded me of why I like this silly franchise so much. If you don’t give a crap about Resident Evil then you will probably not have as good of a time as I did. But if you’ve played a bunch of the games in the series and enjoyed them, then this is a must play.

A final note, the demo is terrible. It’s the opening 15-20 minutes of the game, which are by far the weakest. The second after the demo ends is when the game gets good, and unfortunately they didn’t include any of that in the demo. I got the game because every RE fan who had played it kept going on about how good it was. And they were right.

Peter HasselströmComment