Resident Evil 6
I’d heard this game was bad, and having played the demo I decided to skip this. But then the years went on, and both critics and game developers popped their head out to say “Resident Evil 6 wasn’t that bad!”. Could there be something interesting here after all? No. No there isn’t.
Maybe it’s a matter of preference? The way games like Resident Evil Revelations 2 or The Evil Within are paced is like a rollercoaster. You have long stretches of buildup and tension before all hell breaks loose. They both do a great job at it. Neither are particularly effective as horror games, but as action games I love them. Resident Evil 6, on the other hand, is more like being strapped to a rocket. There’s some anticipation at the start, but then it’s non-stop action with set pieces upon set pieces with maybe 5 seconds of breathing room between them. I only played the first chapter of Leon’s story, and I apparently killed 228 enemies during that time. That’s the kinds of numbers you’d expect out of late-game Doom 2 or Serious Sam.
So all pretense of it being horror is out the window, and there’s minimal exploration and the pacing is nonexistent. This puts more strain on the combat mechanics. They better be good if it’s the only thing you’ll be doing. Unfortunately, they tossed out the mechanics used in Resident Evil 4 and 5 and tried to come up with new ones. I can appreciate the thought. But what they have here is simply worse. Your guns and enemies somehow both feel weak and flimsy, yet they take more hits to kill than I’d like. When you shoot enemies with a shotgun, there’s no difference in reaction from when you shoot them with a gun. It feels like an underdeveloped system that was rushed out the door. This is especially true of tougher enemies. In the parts of the game, I played there were higher evolved zombies that took loads of bullets to take down, and there were big fat ones that took the rest of my inventory to kill. None of them were intimidating or exciting to fight. All they did was add tedium because their health meant the action set piece would go on for longer than it already was.
I didn’t enjoy playing Resident Evil 6 at all. The story starts in a laughable manner, and it doesn’t get much better after that. In fact, almost nothing happened in the 2 hours I played, as characters insisted the story would start once I reached a cathedral. But on the way there I had to go through 9 action set pieces, one more tedious than the other. On every level from characterization, pacing, tension, the feel of the weapons, the enemy designs, and the way environments were designed and lit was worse than it has ever been in the series. I’m actually glad I decided to play it properly, because now I can finally write it off completely as garbage. If you like this for some reason, fine, I have nothing against that. But I can’t understand at all what the appeal is. This isn’t mediocre, it’s absolutely horrible.