Gemini Rue

Gemini Rue is like a 90s adventure game, for good and ill. Stylistically it fits right beside games like Rise of the Dragon, Dreamweb and Beneath a Steel Sky. It’s nice to see the style be kept alive.

Unfortunately, the game also plays like a 90s adventure game. The controls and interactions are clunky, with none of the streamlining you’d see in newer games. Something as simple as getting up on a box and climbing a ladder involves 4 clicks and 2 keyboard commands, sometimes even more.

The story almost pulls off what it’s trying to do. In terms of mood, there’s nothing wrong with it. The music, sound, and visuals work together well. The problem lies with the dialog, which especially towards the end don’t deliver as strongly as it needed to. It’s so close, just another few editing passes might have done it. It doesn’t ruin it, it just stumbles across the finish line. I thought the conceit of the story was done ok. It’s not the best take on the concept, as I thought Dollhouse for example did it much better. But I thought it was alright for what it is.

The game isn’t a must play. It's good, but not as brilliant as it could have been. But if you feel like playing something that's 90s style, this will deliver, pixel hunting and all.